Adding an ATM kiosk to your store

An ATM kiosk is the simplest machine a convenience store or gas station can add: $6,000 flat, installed on site within five days of the order, sold in any state. Here is how to place it, what to expect, and how it pairs with game machines.

Arcade Ops team · · 4 min read

Of all the machines a convenience store, gas station or bar can put near the counter, the ATM kiosk is the one with the fewest moving parts to think about. There is no game pack to rotate, no age rule to enforce, and no state-by-state eligibility list. Customers know exactly what it is before they walk up to it. This post covers what Arcade Ops offers, how placement works, and how an ATM kiosk pairs with the game machines you may already have or be considering.

What we sell

Arcade Ops sells ATM kiosks at $6,000 each, a flat price at any quantity. Install happens on site about five days after the order. ATM kiosks are sold in any state; unlike skill games or sweepstakes platforms, there is no eligibility list to check.

The quote form sits on the Fortune page under ATM Kiosks. Name, phone and email are enough to start; the team calls back to confirm the address, the install window and anything specific about your location.

Why stores add one

  • Customers ask for it. Independent stores still see customers who want to withdraw at the counter, especially near bars, truck stops and stores that sell lottery.
  • It brings people inside. A kiosk visible from the pumps or the sidewalk gives a passer-by a reason to open the door, and most of them buy something while they are in.
  • Surcharge revenue. Each withdrawal can carry a convenience fee set within your processor's rules. That fee is the store's income from the machine.
  • It pairs with game machines. Players at a Fortune skill game cabinet or customers registering at an AOG Sweeps game kiosk appreciate a withdrawal point a few steps away. Many stores place all three within sight of the register.

Picking the spot

The rules are the same ones we give for any counter machine, with one addition for security:

  1. Clerk line of sight. The kiosk should be visible from the register at all times.
  2. Camera coverage. Point an existing camera at it or add one. Your processor and insurer will likely ask.
  3. Anchored to the floor. ATM kiosks are bolted down at install. Choose a spot where that is possible and where the kiosk will not block an aisle or an exit.
  4. A dedicated outlet and connectivity. The kiosk needs power and either Ethernet or reliable Wi-Fi.
  5. Visible from outside if you can. A kiosk the street can see pulls people in; a kiosk hidden by the chip rack does not.

What happens after you order

  1. Confirmation call. A team member confirms the address, the install window and the connection type.
  2. Processing setup. You will need a processor relationship for the kiosk to dispense and settle. If you do not have one, ask on the call; the team can point you to options.
  3. Install day. The kiosk arrives, is anchored, powered, connected and tested on site. Expect this about five days after the order.
  4. Loading and go-live. You or your armored-service provider load the kiosk, and it goes live. Your processor handles the settlement side.
  5. Service. Hardware questions go to the Arcade Ops team; processing questions go to your processor.

ATM kiosk vs. game machines: a quick comparison

ATM kioskFortune skill game cabinetAOG Sweeps game kiosk
Price to the store$6,000 flat$3,500 all inFree
Where it is soldAny stateWhere permitted by lawEligible states only, 21+
InstallOn site, about 5 days after orderFree on 2+ cabinets ($500 single)Ships to the store; plug in
Daily upkeepLoading and processor settlementKeep games fresh, call for serviceKeep it powered and online
Store's incomeConvenience fee per withdrawalKeeps 100% of what the cabinet earnsReferral arrangement explained on the call

The three complement each other. The ATM kiosk is the utility that everyone understands; the skill game cabinet is the attraction for regulars; the sweepstakes kiosk is the low-commitment extra on the counter.

Questions owners ask

Do I need a special license for an ATM kiosk? Requirements vary by state and processor. Most independent stores register the kiosk through their processor rather than a separate state license, but confirm for your location. Arcade Ops sells the hardware; the buyer is responsible for compliance in their jurisdiction.

Who loads it? You can, or you can use an armored-service provider. Many single-store owners load it themselves on a schedule.

What if it breaks? Hardware issues go to the Arcade Ops team, who coordinate service. Keep the install paperwork; it has the serial number and the support line.

Can I buy more than one? Yes. The price is $6,000 each at any quantity, and the install is still on site.

Is it really sold in any state? Yes. There is no eligibility list for ATM kiosks.

Bottom line

An ATM kiosk is the straightforward addition: a flat $6,000, installed on site within about five days, sold in any state, and understood by every customer who walks in. Put it where the clerk and a camera can see it, anchor it, keep it loaded, and let it bring people through the door. Request a quote on the Fortune page under ATM Kiosks. If you are planning the whole counter at once, read our guides on skill game placement and the AOG Sweeps game kiosk, and operators can see coverage on the states page and plans on the pricing page.

Store owners · Route operators
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